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Farming simulator 17 gamepad control keys code

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No doubt that KSP2 will be better on this since it's getting a lot more time and care than KSP1 ever got (after all, it was just some curiosity started by some dude in some marketing company somewhere. If you aren't too hot on tech and software etc., it may be difficult for you to get some or all of your joystick equipment to work with your X52, to be frank. I have got the whole set to work (in KSP1) only after I used thustmaster's fancy tweaker applications that map certain buttons to keyboard inputs and certain movements to 'movement values' (whatever that means), and even edit some C# code to change certain input values (KSP1 uses some default Unity joystick code and it is quite bad). I have the well-known thrustmaster 16000M set.

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It is likely that you need to do some manual tuning with logitech software that comes with your joystick set to get it all to work. It was mostly just an afterthought, haphazardly bolted on, using some default Unity joystick modules. If a particular developer is using an X52, then it's highly likely (certain) it will be supported in KSP2.Īs for KSP1, support for non-keyboard-mouse input devices is spotty, at best.

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